INF OFFICAL JU RANDORI AND KATA RULES
Contents
JU RANDORI RULES
ARTICLE 1: JU RANDORI COMPETITION AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF JU RANDORI COMPETITIONS
ARTICLE 4: THE REFEREE PANEL (POWERS AND DUTIES)
ARTICLE 5: COMPETITION DURATION
ARTICLE 6: SCORING AND PENALTIES
ARTICLE 7: INJURIES AND ACCIDENTS IN COMPETITION
ARTICLE 8: OFFICIAL PROTEST
ARTICLE 9: GESTURES AND FLAG SIGNALS
KATA RULES
ARTICLE 1: KATA COMPETITION AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF KATA COMPETITION
ARTICLE 4. THE REFEREE PANEL (POWERS AND DUTIES)
ARTICLE 5: CRITERIA FOR DECISION
ARTICLE 6: OPERATION OF MATCHES
APPENDIX 1 LIST OF OFFICIAL RANDORI, AUTHORIZED TECHNIQUES, ILLEGAL TECHNIQUES AND ACTIONS
APPENDIX 2 JU RANDORI POINTS AND CRITERIA FOR DECISION
APPENDIX 3 OFFICIAL LIST OF INDIVIDUAL AND TEAM NANBUDO KATA
It should be noted that the male gender used in this text also refers to the female.
JU RANDORI RULES
ARTICLE 1: JU RANDORI COMPETITION AREA
1) The competition area must be flat and devoid of hazard.
2) The competition area will be a matted square, with sides of eight meters (measured from the outside) with an additional one meter on all sides as a safety area. There will be a clear safety area of one meter on each side.
3) A line half a meter long must be drawn two meters from the centre of the competition area for positioning the Shushin.
4) Two parallel lines each one meter long (or mat-different colur), must be drawn at a distance of one and a half meters from the centre of the competition area for positioning the competitors.
5) Fukushins will be seated in the safety area, positioned diagonally from Shushin, on the angle of competition area . Each will be equipped with a red and a white flag.
6) Table judges will be seated at a small table just outside the safety area behind of the Shushin. He will be equipped with a gong or a whistle.
7) The one meter border should be in a different colour from the rest of the matted area.
EXPLANATION:
The mats used should be non-slip where they contact the floor proper but have a low coefficient of friction on the upper surface. They should not be as thick as Judo mats, since these impede Nanbudo movement. The Sushin must ensure that mat modules do not move apart during the competition, since gaps cause injuries and constitute a hazard.
ARTICLE 2: OFFICIAL DRESS
1) Competitors and their coaches must wear the official uniform as herein defined.
2) The Referee Commission may disbar any official or competitor who does not comply with this regulation.
REFEREES
1) Referees and Judges must wear the official uniform designated by the Referee Commission. This uniform must be worn at all tournaments and courses.
2) The official uniform will be as follows: A single breasted navy blue jacket. A white shirt with long sleeves. An official tie, worn without tiepin. Plain light-grey trousers without turn-ups. Plain dark blue or black socks and black slip-on shoes for use on the competition area. Female Referees and Judges may wear a hairclip.
COMPETITORS
1) Competitors must wear a white karate/nanbudo gi. The official INF emblem will be worn on the left breast of the jacket. The national emblem or flag of the country will be worn on the left sleeve of the jacket. Only the original manufacturer’s labels may be displayed on the gi. One competitor must wear a red belt (AKA) and the other a white belt (SHIRO).
2) The jacket, when tightened around the waist with the belt, must be of a minimum length that covers the hips, but must not be more than three-quarters thigh length. Female competitors may wear a plain white T-shirt beneath the karate/nanbudo jacket.
3) The maximum length of the jacket sleeves must be no longer then the bend of the wrist and no shorter than halfway down the forearm. Jacket sleeves may be rolled up.
4) The trousers must be long enough to cover at least two thirds of the shin and must not reach below the anklebone. Trouser legs may not be rolled up.
5) Competitors must keep their hair clean and cut to a length that does not obstruct smooth fight conduct. Hachimaki (headband) will not be allowed. Should the Sushin consider any contestant’s hair too long and/or unclean, he may disbar the competitor from the match. Hair slides are prohibited, as are metal hairgrips. Ribbons, beads and other decorations are prohibited. A discreet rubber band or pony tail retainer is permitted.
6) Competitors must have short fingernails and must not wear metallic or other objects, which might injure their opponents. The use of metallic teeth braces must be approved by the Shushin and the Official Doctor. The competitor accepts full responsibility for any injury.
7) The leg protection is compulsory.
8) Glasses are forbidden. Soft contact lenses can be worn at the competitor’s own risk.
9) The use of bandages, padding, or supports because of injury must be approved by the Kansa on the advice of the Official Doctor.
COACHES
Coaches shall at all times during the tournament, wear the official tracksuit of their National Federation and display their official identification.
EXPLANATION:
I. The contestant must wear a single belt. This will be red for AKA and white for SHIRO. Belts of grade should not be worn during the match.
II. If a contestant comes into the area inappropriately dressed, he or she will not be immediately disqualified; instead they will be given one minute to remedy matters.
ARTICLE 3: ORGANISATION OF JU RANDORI COMPETITIONS
1) A Nanbudo tournament may comprise Ju randori competition and/or Kata competition. The Ju randori competition may be further divided into the team match and the individual match. The individual match may be further divided into age and weight divisions. Weight divisions are divided ultimately into groups.
2) No competitor may be replaced by another in an individual title match.
3) Individual competitors or teams that do not present themselves when called will be disqualified from that category.
4) Teams comprise maximum five members competing. The competitors are all members of the team. There are no fixed reserves.
EXPLANATION:
The coach must sit in the chair provided and must not interfere with the smooth running of the match by word or deed.
ARTICLE 4: THE REFEREE PANEL (POWERS AND DUTIES)
1) The Refereeing Panel for each match shall consist of one Referee (SHUSHIN), two Judges (FUKUSHIN), and one Supervisor (KANSA).
2) The Referee and Judges of a Ju randori match must not have the nationality of either of the participants.
3) In addition, for facilitating the operation of matches, several timekeepers, caller announcers, record keepers, and score supervisors shall be appointed.
4) Supervisor (KANSA) makes sure that everything is happening in a regular and correct manner. He is there to help. He is vested with the following powers: to check that regulations concerning the fight are respected; to monitor the proper progress of the fight; solves any protest made by coach (competitor) within 25 minutes since receiving the form; to settle all disputes during, before and after the fight; if necessary he stops whole competition; to replace SHUSHIN or FUKUSHIN in the course of the fight either if they had obviously favoured a competitor at the expense of another without technical grounds, or if they had committed two consecutive refereeing mistakes in a same fight, or if they had shown obvious sings of tiredness or lack of concentration. Decision of KANSA is irrevocable.
5) Referee (SHUSHIN) is the main referee who conducts the fight. He is responsible for watching the MAAI of TORI and giving points to UKE. He is, moreover, entitled to: judge the value of the techniques used by the competitors; announce the collective decision for each technique and for the fight; announce disqualification; stop the fight and restart it. SHUSHIN must follow any indications which may be given to him either by the KANSA, or by the FUKUSHIN or by the table judges. SHUSHIN has to accept decisions made by FUKUSHIN ( calculate it the total sum of marks ) . When SHUSHIN calls: “SHUGO” both FUKUSHIN have to come to consultation. SHUSHIN has to accept decision made by KANSA. SHUSHIN expresses his decisions orally and backs them up by the use of red or white flag.
6) Judge (FUKUSHIN) -the role of FUKUSHIN is to assist SHUSHIN, judge the value of the techniques used by the competitors. FUKUSHIN sits on the chair in the corner of the competition area and makes sure that MAAI are respected. He can also the help SHUSHIN to judge a technique he has not seen well if requested so by the latter SUSHIN let him know he needs his help by crossing his flags in front of his eyes showing “MIENAI”. FUKUSHIN then shows the mark with his flags without talking. FUKUSHIN uses the same flags as SHUSHIN.
7) Table judges:
a) SHIAI GAKARI is in charge of calling the referees and the competitors and announcing the results which are calculated by TENSU GAKARI and checked by KADO GAKARI. He is also in charge of timing the fights in JU RANDORI competitions in team.
b) KADO GAKARI is in charge of following the different steps of the fight and checking the right progress of the attacks. He checks the marks registered by TENSU GAKARI and the calculation of the results.
c) TENSU GAKARI is in charge of noting down, on the mark sheets, the names of the competitors and of the referees, to register the marks of each competitor during all the fight, to calculate the results and to write down the name of the winner on the official board.
EXPLANATION:
I. At the start of a Ju randori match, the SHUSHIN stands on the outside edge of the match area. On the Referee’s left stand one FUKUSHIN, and on the right stand other FUKUSHIN.
II. After the formal exchange of bows by competitors and Referee Panel, the SHUSHIN takes a step forward and turn inwards to the FUKUSHINS, and all bow together. All then take up their positions.
III. When changing the entire Referee Panel, the departing Officials take up position as at the start of the match, bow to each other, and then leave the area together.
IV. When individual Judges change, the incoming Judge goes to the outgoing Judge, they bow together and change positions.
V. When they are called by SHIAI GAKARI, competitors stand by the side of the competition area. AKA puts a red belt and stands on the left side of the competition area relative to the judges’ table. SHIRO puts a white belt and stands on the right side of the competition area in relation to the refereeing table.
VI. SHUSHIN asks the two competitors to come to the centre of the competition area by saying MOTONOICHI. The two competitors bow while standing (RITSU REI) before entering the competition area and proceed to the designated lines. Once at the centre of the tatami, the two competitors bow while standing (RITSU REI) to SHUSHIN and then bow to each other.
VII. SHUSHIN announces JU RANDORI and observes the competitors to see if they are mentally ready to compete. When he thinks the time is proper, he announces JU RANDORI YOI followed rapidly by the order HAJIME. Competitors take then the KAMAETE position and start the match.
VIII. Any competitor may take the initiative of the first attack which has to be either a left or right TSUKI. From that moment attacks must be given in turn by the competitors who are each on his turn either UKE or TORI. The fight proceeds until competitors have attacked seven times each.
IX. Team competition-Any competitor can take the initiative of the first attack which has to be a TSUKI either left or right. From that moment attacks must be given in turn by the competitors who are each on his turn either UKE or TORI. The fight proceeds until competitors have both attacked twice. Then they leave the competition area and are each replaced by a member of their team for the MAE GERI series. Again, next competitor can take the initiative of the first attack of the MAE GERI series. Series of TSUKI, MAE GERI, MAWASHI GERI and the competitors follow each other on the competition area until the prescribed time is over. Between tile different series of attacks, there is no interruption with YAME and HAJIME. Attacks follow each other continuously and the changes of competitors between the different series of attacks must take place without lull
ARTICLE 5: COMPETITION DURATION
1) In JU RANDORI INDIVIDUAL the fight will last the time necessary for each competitor to execute the required seven attacks ( 2 TSUKI, 2 MAE GERI, 2 MAWASHI GERI, LAST TSUKI). If the score is even SHUSHIN has to decide to extend the fight. Competitors must then do four new attacks each : 2 TSUKI and 2 MAE GERI or 2 MAE GERI and 2 MAWASHI depending on what SHUSHIN decides. The progress of this extension is the same as for a normal fight. When there is even score after extension, SHUSHIN goes to the judge table and takes information ( AKA – SHIRO ) about negative points, KEIKOKU is not takes in consideration, if one of the competitors had a negative point SHUSHIN has to judge in favor of other competitor, if there are no negative points SHUSHIN , in discussion with FUKUSHIN, decides on the winner ( the majority 2 – 3 votes decides upon the winner ).
2) On all international competitions JU RANDORI TEAM lasts 7 minutes. If the score is even SHUSHIN extends the fight for 2 minutes. If the score is even after the extension, SHUSHIN goes to referees table and sums up negative points.
ARTICLE 6: SCORING AND PENALTIES
1) For the NANBUDO competition there are three types of points : positive points, nil points and negative points.
2) Positive points are only used to give marks to UKE.
– IPPON- three points
– WAZZARI- two points
– YUKO- one point
3) Nil points are only used to marks UKE.
– TORIMASEN- corresponds to 0 points.
– MOICHIDO- repeating the technique in the case of bad MAAI.
4) Negative points can be given indifferently to TORI or UKE.
– KEIKOKU- warning, corresponds to -0,5 points.
– FUJUBUN- corresponds to -1 point for the one who has been penalized. If it is TORI who is penalized this point comes in addition to the points already obtained by UKE. A YUKO becomes then 2 points (WAZAARI), a WAZAARI becomes 3 points (IPPON). If it is UKE who is penalized this point is subtracted from the points already obtained or to come.
– CHUI- corresponds to – 2 points which are subtracted from the points already obtained or to come.
– HANSOKU CHUI- corresponds to -3 points and lead to the immediate disqualification of the competitor from this fight.
– SHIKKAKU- disqualification
EXPLANATION:
POSITIVE POINTS
a) IPPON
– SHUSHIN grants IPPON when a technique is performed in an outstanding way. Dodging and counter-attack I IF technique where made in circle of 5 CM must be efficient (in other words performed with scope, swiftness, power and precision), well positioned, harmonious, done in good timing with the attack and performed with ZANSHIN and at the proper distance (MAAI). He also grants IPPON to UKE after announcing TORI SHIPPAI.
correctly techniques
– Kicking techniques ex. USHIROMAWASHI GERI must be executed the same way if coming from the back, and in front of the face ( on the blockage ) if coming from the front. That height could lead to IPPON evaluation
– Kicking techniques ex. URAMAWASHI GERI must be executed in the JODAN region, with the heel to the neck for WAAZARI.
b) WAZAARI
– If technique is made in the circle of 5 to 10 CM SHUSHIN grants WAZAARI when a technique is performed correctly but in an imperfect manner ; in other words if it misses one of the elements necessary to grant IPPON : efficiency, positioning, harmony, timing, ZANSHIN or MAAI.
– Kicking techniques ex. URAMAWASHI GERI must be executed in the JODAN region, with the heel to the neck for WAAZARI.
c) YUKO
– When technique is performed in the circle of 5 to 10 CM The SHUSHIN grants YUKO when dodging is good and followed by a counter attack but it misses two of the following elements necessary for the counter-attack : efficiency, positioning, harmony, timing, ZANSHIN or MAAI.
– If UKE do techniques and missing elements of efficiency, positioning, harmony, timing, ZANSHIN or MAAI.
– If UKE does not end his technique with KIAI
– KAITEN GERI GEDAN must be finished at the head region for an IPPON or WAZAARI, if on plexus or just leg kept in the air only YUKO is possible
– SHUTO by ashi barai, must be executed to the head ( blocked ) to be evaluated IPPON or WAZAARI, if on plexus – only YUKO is possible.
– Kicking techniques ex. URAMAWASHI GERI must be executed in the JODAN region, or region 10 cm below the neck for YUKO.
– Kicking techniques ex. USHIROMAWASHI GERI must be executed the same way if coming from the back, and in front of the face ( on the blockage ) if coming from the front. But lower and higher ( above head ) techniques can only be evaluated YUKO
NIL POINTS
a) TORIMASEN
– When technique is performed more than 10 CM from head/body.
– SHUSHIN gives TORIMASEN when the attack of TORI is correct but UKE does not dodge or does not dodge well, or does not counter-attack or else performs an improper counter-attack in other words it misses at least three of the necessary elements for a good counter attack : efficiency, positioning, harmony, timing, ZANSHIN or MAAI.
– If after performing the final technique UKE looses balance during the action has been performed
– When UKE performs technique to the end SHUSHIN or FUKUSHIN can judge TORIMASEN if the final kick is not in the suitable section appropriate for that technique.
– SHUSHIN gives TORIMASEN as well when the attack of TORI is correct but the counter-attack used by UKE is not a officially recognized technique in NANBUDO (See Appendix 1 ).
– when UKE does not make safe block on MAWASHI ( TORI has passed through the block of UKE with attack , but has stopped near the head – body)
– when, after the attack of TORI, UKE does not perform tenshin ( stays in place, without block )
– when, after MAWASHIGERI, UKE moves in the wrong side with tenshin ( TORI makes right MAWASHI GERI – UKE makes left TENSHIN )
b) MOICHIDO
– Repeating the technique in the case of bad MAAI.
NEGATIVE POINTS
a) KEIKOKU
– SHUSHIN gives KEIKOKU to a competitor as a warning in case he does not have the right attitude. For example if he shows signs of aggressiveness, obviously tries to push his partner outside the competition area, has a lack of concentration which leads him to hesitate when he attacks in the case of TORI, etc….This penalty allows the referee to call the competitor to order if necessary.
– If TORI – UKE do not keep distance, SHUSHIN must warn competitors by KEIKOKU.
– If the score is even after the extension KEIKOKU is not included in the score
b) FUJUBUN
– When SHUSHIN gives the competitor 2 KEIKOKU , for third warning SHUSHIN stops the fight and gives the competitor FUJUBUN.
– SHUSHIN gives FUJUBUN to competitors if they do not respect the proper distance (MAAI), after already given KEIKOKU.
– SHUSHIN gives FUJUBUN to TORI if his attack is not clear and direct, if his attack is not precise and performed at the proper distance, etc….
– SHUSHIN also gives FUJUBUN to TORI if he did not protect himself correctly from the counter-attack of UKE and if his UKEMI is not correct.
– For each non assisting of TORI during performing counter-attack of UKE (ASHI BARAI, KOSOTO GARI OSOTO GATI etc.)
– FUJUBUN for TORI- making blocks too far ( when UKE makes YOKO GERI –URA MAWASHI GERI – USHIRO MAWASHI GERI … )
– For each complaint of TORI or UKE SHUSHIN has to give FUJUBUN
– For every complaint of coach during JU RANDORI SHUSHIN has to give FUJUBUN to the coach ( his competitor )
– For every contact of UKE ( HAND blow, leg kick or final blow after cleaning or throwing )
– For ruthless performing of dangerous techniques UKE ( throwing TORI on the head after OSOTO GARI, OUCHI GARI or any other throwing technique)
– SHUSHIN gives as well FUJUBUN to TORI if he makes a mistake in the attacks he is supposed to make and if he keeps pushing voluntarily UKE outside the competition area (JOGAI) although he was already warned by a KEIKOKU.
– SHUSHIN gives FUJUBUN to UKE if he has used a counter-attack forbidden in competition (see Appendix 1).
– Sweeping techniques ( ashi barai / kaiten geri gedan ) can be executed strongly up to the knee height. At the knee height they will be penalized.
c) CHUI
– SHUSHIN gives CHUI to TORI if he does not control his attack and hit his partner. In that case ( if tenshin was properly executed by UKE ) the attack must be repeated.
– SHUSHIN gives CHUI to UKE if his counter-attack is done in such a way that it puts his partner in danger.
d) HANSOKU CHUI
– SHUSHIN gives HANSOKU CHUI when a competitor makes a serious mistake. Any injury inflicted by a competitor to his partner is considered as a serious mistake and must automatically be sanctioned by HANSOKU CHUI.
– In JURANDORI INDIVIDUAL, HANSOKU CHUI leads immediately to the loss of the fight for the competitor who has been sanctioned but in JURANDORI TEAM, this sanction is deducted from the points already obtained by the team or to come. In both cases the competitor who has been sanctioned is excluded from the this fight ( Ju Randori INDIVIDUAL or TEAM).
e) SHIKKAKU
– SHIKKAKU is given in the following cases :
– when a competitor does not obey to the orders of the referee
– when a competitor does not act properly and deliberately violates the rules of Nanbudo competition
– when a competitor looses his fighting spirit and his defensive attitude
– when a competitor injures his partner
– disqualification for all tournament / Kata and Ju Randori category
How many negative points is necessary for disqualification the competitor or the team;
In JU RANDORI INDIVIDUAL:
1 CHUI and 1 FUJUBUN
1 CHUI and 2 FUJUBUN
2 CHUI
1 HANSOKU CHUI
1 SHIKAKU
for disqualification the competitor IS NESESSARY – 3 POINTS
In JU RANDORI TEAM:
1 CHUI and 1 FUJUBUN
1 CHUI and 2 FUJUBUN
2 CHUI
1 HANSOKU CHUI
1 SHIKAKU
for disqualification the whole team IS NESESSARY – 3 POINTS.
ARTICLE 7: INJURIES AND ACCIDENTS IN COMPETITION
1) An injured competitor who will have been declared inapt by the Doctor appointed for the competition, will not be allowed to continue. If he insists upon continuing despite the doctor’s advise, he will be disqualified by the referee.
2) Any further participation in any other event of the competition will be subject to the doctor’s approval.
ARTICLE 8: OFFICIAL PROTEST
1) No one may protest about a Judgement to the members of the Refereeing Panel.
2) If a Refereeing procedure appears to contravene the rules, the President of the Federation or the official representative is the only one allowed to make a protest.
3) The protest will take the form of a written report submitted immediately after the match in which the protest was generated.
ARTICLE 9: GESTURES AND FLAG SIGNALS
During JU RANDORI except for MOTONOICHI, SHUSHIN holds a coloured flag in each hand. The red (AKA) is held in the left hand, the white (SHIRO) in the right hand.
FLAG SIGNALS :
– MOTONOICHI
When the SHUSHIN announces MOTONOICHI he holds the flags in his left hand.
– HAJIME
SHUSHIN announces HAJIME while crossing the flags in front of him at 45o toward the floor.
– IPPON
SHUSHIN announces IPPON while raising the flag of the colour of the competitor who obtained the point the arm folded at the level of his head.
– WAZAARI
SHUSHIN announces WAZAARI while raising the flag of the colour of the competitor who obtained the point vertically over his head.
– YUKO
SHUSHIN announces YUKO while raising the flag of the colour of the competitor who obtained the point horizontally on the side.
– TORIMASEN
SHUSHIN announces TORIMASEN while uncrossing once the flags in front of him.
– KEIKOKU
The SHUSHIN announces KEIKOKU while holding out the flag of the colour of the competitor who made the mistake horizontally on the side in the direction of the competitor while doing twice a movement from the bottom up with his wrist.
– MOICHIDO
SHUSHIN gives a warning to TORI when he does not respect the rule of MAAI. He does not stop the fight. He puts the flag of the colour of UKE between the two competitors and points the flag of the colour of TORI toward the table of judges saying MOICHDO
– FUJUBUN
SHUSHIN announces FUJUBUN while holding out the flag of the colour of the competitor who made the mistake at 45o towards the floor and on the side.
– CHUI
SHUSHIN announces CHUI while holding out the flag of the colour of the competitor who made the mistake horizontally on the side in the direction of the competitor while making small circles with the flag several times.
– HANSOKU CHUI
SHUSHIN announces HANSOKU CHUI while holding out the flag of the colour of the competitor who made the mistake vertically over the head and on the side while making small circles with the flag and pointing it in the end in the direction of the competitor horizontally.
– SHIKKAKU
SHUSHIN announces SHIKKAKU while holding out the flag of the colour of the competitor who made the mistake vertically over the head and on the side while making several large circles with the flag and finally pointing it in the direction of the exit to indicate exclusion.
– MACHIGAI
In order to cancel a point announced by mistake, the SHUSHIN announces MACHIGAI while crossing the flags twice in front of him, followed by a new announcement of points.
– YAME
SHUSHIN announces YAME while crossing and uncrossing the lags in front of him.
– YAME SOREMADE
At the end of the fight, SHUSHIN announces YAME SOREMADE while crossing and uncrossing the flags in front of him.
– HANTEI
When SHUSHIN announces HANTEI, he holds the flags in the same hand. Then he puts his whistle in his mouth and takes the red nag in his left hand and the white flag in his right hand. When the table announces the scores he raises vertically the flag of the colour of the competitor who won while blowing his whistle.
KATA RULES
ARTICLE 1: KATA COMPETITION AREA
1) The competition area must be flat and devoid of hazard.
2) The competition area must be of sufficient size to permit the uninterrupted performance of Kata.
EXPLANATION:
For the proper performance of Kata a stable smooth surface is required. Usually the matted JU RANDORI areas will be suitable.
ARTICLE 2: OFFICIAL DRESS
1) Contestants and Judges must wear the official uniform as defined in Article 2 of the Ju Randori Rules.
2) Any person who does not comply with this regulation may be disbarred.
EXPLANATION:
I. The karate/nanbudo-gi jacket may not be removed during the performance of Kata.
II. Contestants who present themselves incorrectly dressed will be given one minute in which to remedy matters.
ARTICLE 3: ORGANISATION OF KATA COMPETITION
1) Kata competition takes the form of Team, Duo and Individual matches. Team matches consist of competition between three person (male, female, mixed) teams. Duo matches consist of competition between two person (male, female, mixed) teams. The Individual Kata match consists of individual performance in separate male and female divisions.
2) The competitors will be expected to perform Kata from Official List of Kata (Appendix 3) during the competition.
3) Competitors must perform a different Kata in each round. Once performed Kata may be repeated in Finals.
ARTICLE 4. THE REFEREE PANEL (POWERS AND DUTIES)
1) The panel of five referees for each match will be designated by the Referee Commission.
2) There are three types of referees in a Nanbudo competition (including both individual and team possibilities of competing), according to the modality of Kata: 1 KANSA, 1 SHUSIN, and 4 FUKUSHINS
3) In addition, table judges and caller/announcers will be appointed.
4) The KANSA (or supervisor) guarantees that everything goes on correctly during the competition. He must help and develop the following duties: to check out the good development of the rules of Kata; stop the competition to substitute a SHUSIN or a FUKUSHIN whenever one of them favour (without a technical reason) one competitor against the other, commit several refereeing mistakes, behave lazily or pay no attention to the fight; KANSA´S decisions are irrevocable; KANSA`S must try to put 5 judges from different countries on the tatami.
5) The SHUSHIN is the head referee and leads the qualifying round according to the following duties: to announce the possible disqualifications; stop the qualifying rounds whether it is necessary and starts it over again; evaluate the technical, physical and mental development of the competitor’s KATA; stop the kata if anything should disturb the competitor and automatically give her/him 1-minute break to get ready again; SUSHIN must call SHUGO if the decisions between all of the judges are more than 0,5 points.
However, the SUSHIN must follow every indication the KANSA, the FUKUSHIN or the judge table may make to him. The SHUSIN must accept the decisions taken either by the FUKUSHIN or the refereeing table.When the SUSHIN says SHUGO the FUKUSHINS have to meet him to consult the incidents of the round.
The SHUSHIN must accept the KANSA´S decisions.
The SHUSHIN shows the middle mark in the beginning of every round and expresses his or her decisions by showing the scoreboard. The SHUSHIN cannot favour one competitor against the other under any principle different to those merely technical or mental ones in order to make of him or her winner.
6) The FUKUSHIN´S duty is to assist the SHUSHIN. The FUKUSHIN must sit on a chair in a corner of the area of competition. The FUKUSHIN must give the final score of each qualifying round according to the rules of KATA. The FUKUSHIN cannot favour one competitor against the other under any principle different to those merely technical or mental ones in order to make of him or her winner. The FUKUSHIN must use the same scoreboard as SHUSHIN does.
7) There are two table judges in a KATA competition (including both individual or team possibilities of competing). The table judge 1´s duty is to call the referees and the competitors and to announce the scores calculated by the table judge 2 after the qualifying rounds. The table judge 2´s duties are to take down the competitor and referee’s names in the score forms, calculate the results after he put out the highest and lowest score and note down the winner’s name in the official categories list. The table judge 2 must keep the results from the kata referee team in order to make copy on request from KANSA.
EXPLANATION:
I. The Chief Judge will sit in the centre position facing the contestants and the other four Judges will be seated at the corners of the competition area.
II. Each Judge will have a scoreboard.
III. In Team Kata, all three team members must start the Kata facing in the same direction and towards the Chief Judge.
For the KATA TEAM (OR DANTAI) the team formations can be as follow:
Three (3) competitors compose the teams.
IV. The members of the team must demonstrate competence in all aspects of the Kata performance, as well as synchronisation.
V. Commands to start and stop the performance, stamping the feet, slapping the chest, arms, or karate-gi, and inappropriate exhalation, are all examples of external cues and should be taken into account by the referees when arriving at a decision.
ARTICLE 5: CRITERIA FOR DECISION
1) The Kata must be performed with competence, and must demonstrate a clear understanding of the traditional principles it contains. In assessing the performance of a contestant or team the Referee will look for:
a) A realistic demonstration of the Kata meaning.
b) Understanding of the techniques being used (BUNKAI).
c) Good timing, rhythm, speed, balance, and focus of power (KIME).
d) Correct and proper use of breathing as an aid to KIME.
e) Correct focus of attention (CHAKUGAN) and concentration.
f) Correct stances (DACHI) with proper tension in the legs, and feet flat on the floor.
g) Proper tension in the abdomen (HARA) and no bobbing up and down of the hips when moving.
h) The KATA must be performed over his correct line (or EMBUSEN)
i) The performance should also be evaluated with a view to discerning other points such as the difficulty of the Kata presented.
j) In Team Kata synchronisation without external cues is an added factor.
2) If wrong name of the kata is pronounced competitor will be deducted -0.3 points (Ex: the competitor say nanbu shodan and continue with nanbu sandan.)
3) If the competitor repeat the kata on request from SUSHIN competitor will be deducted -0.3 points (Ex: if the competitor forgets more than 2 techniques in the kata , SUSHIN will stop him or her and order restart of the kata).
EXPLANATION:
Kata is not a dance or theatrical performance. It must adhere to the traditional values and principles. It must be realistic in fighting terms and display concentration, power, and potential impact in its techniques. It must demonstrate strength, power, and speed — as well as grace, rhythm, and balance.
ARTICLE 6: OPERATION OF MATCHES
1) The table judge will call the competitors.
2) The competitor will occupy his place in front of the referee and out of the line that determines the entrance to the tatami.
3) The head referee (SHUSIN) will say NYUJO to call the competitor. After that, the competitor will salute (maintaining standing up position) and enter in the tatami. He will have his place in the line where the beginning of the exercise is marked.
4) After that, the SUSHIN will say TOKUI KATA (favourite Kata). That is the moment when the competitor will say the name of the exercise he is going to perform
5) The SUSHIN will repeat the name of the competitor KATA and say HAJIME in order to allow him to begin the exercise.
6) When exercise is finished the head referee will say HANTEI and both SHUSHIN AND FUKUSHIN referees will raise scoreboard (KIROKU HYO).
7) After the ending of the exercise, the head referee (SUSHIN) will say TAIJO to ask the competitor to leave the tatami.
8) If an IKIWAKE occurs table judge will announce this, and competitors will do another kata then before. If IKIWAKE occurs again the table judge will call both competitors to tatami and kata referee team will decide whom the winner is with flags.
APPENDIX 1. LIST OF OFFICIAL RANDORI, AUTHORIZED TECHNIQUES, ILLEGAL TECHNIQUES AND ACTIONS
Each competitor must attack seven times in the following order :
2 TSUKI, 2 MAE GERI, 2 MAWASHI GERI. 1 TSUKI. Attacks can be indifferently either right (MIGI) or left (HIDARI).
After Tori have performed the attack technique, Uke performs defence technique having in mind not to repeat defence technique.
Repeating the defence technique twice in a row is not allowed.
Performing Gyaku techniques (randori ichi no kata – gyaku randori ichi no kata) table judge notes as the same, so the point is erased.
If Uke repeats the same technique twice in a row, table judge erases the point from previous technique ( repeats two ushiromawashi geri-a, erased the point of the second one), SHUSHIN does not stop Ju randori, the fight is carying to the end and then referee table does the correction of points (erases points of second ushiro mawashi).
If Uke has performed technique, but shushin judged mae, TORI repeats the attack and UKE can perform the same technique, while that technique has not been noted.
APPENDIX 2. JU RANDORI POINTS AND CRITERIA FOR DECISION
The table shows the positive points, and bold figures are the ultimate SHUSHIN points. In the line where the two bold numbers SHUSHIN must decide which of two marks in a given time will be awarded.
APPENDIX 3. OFFICIAL LIST OF INDIVIDUAL AND TEAM NANBUDO KATA
• NANBU SHODAN
• NANBU NIDAN
• NANBU SANDAN
• NANBU YODAN
• NANBU GODAN
• IKKYOKU
• SAMPO SHO
• SEIENCHIN
• HYAKU HACHI
• SEIPAI
• SHIN TAJIMA
TRADITIONAL NANBUDO KATAS RULES
TRADITIONAL NANBUDO KATAS RULES
1. DURATION
• kata performance should not be longer than 3 minutes nor shorter that 0,5 minutes
• in case of violation of the duration, main judge can ask for a -0.1 points
• if kata is shorter than 30 sec. competitors gets the minimum mark
2. OFFICIAL CATEGORIES
• boys and girls up to 10 years of age
• boys and girls 10-12 years of age
• younger cadettes 12-14 years of age
• cadettes 14-16 years of age
• juniors 16-18 years of age
• seniors + 18 years of age
Depending on a competition INF has the right to define different categories regarding the inscribed competitors .
Every competitor has to take part in his age category and/or the one above his with the allowance of the coach and the organizer.
In pairs and teams, age of the competitors must be between the range of two age categories (ex. Junior/senior).
3. KATA DIVISON
in traditional competition there is 5 different disciplines for men and women
• Traditional kata
• Traditional kata in pairs
• Traditional kata in teams
• Traditional kata with weapons
• Traditional self defense kata
4. UNIFORMS
Competitors must wear clean uniform (white Gi) in a good condition as well as the belt which corresponds to their grade level.
5. MOVEMENTS
• competitors have to present the essence of traditional nanbudo movements in budo tradition.
• acrobatic movements are not allowed (except in self defense kata)
• gimnastic movements are not allowed (except in self defense kata)
• throwing weapons is not allowed
6. MARKING CRITERIA
Before any decision, every judge has to take into consideration the following:
• Correct sequence of the techniques through all the kata
• Control of the explosive power
• Speed and rhythm control
• Difficulites in technique performance
• Correct direction of movements
• Positions (stances)
• Coordination of moves
• Balance, power and indurance
• Regular breathing
• Confusion or stopping
• Kiai in correct positions inside kata
7. COMPETITION SYSTEM
Competition is taking place in group system. Every competitor, pair or a team will perform a kata in the first round to achieve the rank to perform in the second round. First to perform in the second round is the competitor with the least points in the first round. This goes to the finals by the example of groups (32/16/8/4 – finals 1,2,3)
8. POINTS
Every competitor, pair or a team will be marked by 5 judges. The point range in qualification rounds is 6.0-8.0, and int the finals 7.-0-9.0.
negative points:
• 0.2 points if competitor, pair or a team interrupts his/its perfomarnce and starts again
• 0.1 point if competitor, pair or a team looses concentration
• 0.1 point if competitor, pair or a team looses balance
• 0.1 point if competitor competitor, pair or a team performs forbidden movements
• if competitor, pair or a team interrupts his/its performance for the second time, judges will mark their performance with minimum mark
positive points:
• +0.1 poing is given in the case of a very impressive performance of a kata in total
9. JUDGES AND CRITERIA
There are 5 judges on the tatami who mark kata performances. Lowest and highest marks will be deleted, and three left are summed and presented as a mark for each competitor. The first competitor to compete is marked between 6.8 and 7.2, and every other is ranked in comparison to the first one and his average mark, as better or worse than him. In the finals it is the same case but starts with the mark between 7.8 and 8.2.
By the end of the competition 1, 2 and 3 place are announced or in some cases two 3 places. If there is a case of the same marks, competitors are doing another kata (self defense does the same kata), and the judges should make the difference in points for the same marked competitors.
INF SELF DEFENSE RULES
INF SELF DEFENSE COMPETITION RULES
1. Classical Self Defense is a specialty from 2 until 10 competitors.
2. Mixed Team are allowed.
3. Performance Time is 3 minutes maximum, presentation included.
4. The tatami size should be 6×6 meters or 8×8 meters.
5.Competitors from every Martial Arts may participate to this Competition.
6. Evaluation will be taken by 5 inter styles Officials (depending by referees disposal).
7. The Score starts from 6.0 points until 9.0 points.
8. The Team with the best total score will be deemed the winner.
9. Judges will value demonstration about classical Self Defense Competition criteria and:
· techniques precision and control
· techniques efficacy
· techniques difficulty
· performance realism
· techniques coordination
· techniques variety
· techniques interpretation (attitude)
· attack techniques and defensive techniques must be ready and strong
· techniques speed of execution
· concentration showed
· kime’
10. Performances may be executed with or without weapons, with or without music (music is optional).
11. Dress Code: competitor may wear his own Martial Arts Uniform. Uniform has to be clean and decorous.
NANBUDO KUMITE RULES
INTERNATIONAL NANBUDO FEDERATION
INF NANBUDO KUMITE RULES
LIGHT CONTACT FIGHT
VERSION 1. (2013.)
INTRODUCTION
Nanbudo kumite (meaning light contact fighting) is designed for the athletes who would like to try a light contact based on nanbudo techniques. It is designed to fill the gap between non contact (ju randori) combat disciplines and full contact disciplines. In nanbudo kumite, the risk of injuries decreases to a minimum unlike full contact matches where a fight can end with a knock out.
Force of strikes in nanbudo kumite is deemed reasonable at less than 20% of potential power for any category, more than that will be considered excessive and will lead to private or public warnings and/or disqualification. The determination as to how much force was used in any attack shall be the responsibility of the Referee and the Head Judge.
The revision and interpretation of these rules is the sole jurisdiction of the International nanbudo federation.
The guiding principle is to encourage competition among young athletes and ordinary club members without excessive exposure to danger.
Contents:
ARTICLE 1 – GENDER CATEGORIES
ARTICLE 2 – COMPETITION DURATION
ARTICLE 3 – COMPETITION AREA
ARTICLE 4 – WEIGHT CATEGORIES
ARTICLE 5 – MEDICAL PROCEDURE
ARTICLE 6 – COMPETITOR DRAW FOR PERFORMANCE ORDER
ARTICLE 7 – ORGANISATION OF NANBUDO KUMNITE COMPETITIONS
ARTICLE 8 – COMPETITION SITE ENTRANCE PROCEDURE
ARTICLE 9 – OFFICIAL EQUIPMENT FOR COMPETITORS
ARTICLE 10 – OFFICIAL DRESS CODE FOR JUDGES
ARTICLE 11 – SIGNALS DURING COMPETITION
ARTICLE 12 – STOPPING THE FIGHT
ARTICLE 13 – FORBIDDEN TECHNIQUES
ARTICLE 14 – FOULS, WARNINGS AND PENALTIES
ARTICLE 15 – ABSOLUTE VICTORY
ARTICLE 16 – CRITERIA FOR DECISION
ARTICLE 17- THE REFEREE DECISION
ARTICLE 18 – OFFICIAL PROTEST
ARTICLE 19 – JUDGES SIGNALS
ARTICLE 1 – GENDER CATEGORIES
Individuals shall compete in tournaments by category, which shall be defined as:
1) boys and girls under 10 years of age
2) boys and girls 10 – 12 years of age
3) boys and girls 12 – 14 years of age
4) boys and girls 14 – 16 years of age
5) boys and girls 16 – 18 years of age
6) boys and girls 18 and above
Each age group may, subject to numbers, be further sub-divided by weight with the agreement of the organisers and Kansa (Chief Head Judge) . This can be achieved at the weighting in session but prior to draw lots.
Each group has to have at least 3 competitors.
If there is a insufficient number of competitors in any level or group they will be merged with a higher group. This does not apply in the other direction.
ARTICLE 2 – COMPETITION DURATION
The duration of each match will be set by the organisers and approved by the rules committee but shall not exceed 2 minutes per round. A match consists of three rounds, the third round only being played if the score is one round each at the end of the second round. The time between rounds shall be one minute.
If the score is still even, the the criteria for proclamation of a winer is:
a) negative points
b) weight od the competitor
If the score is even, the winer will be the lighter competitor.
ARTICLE 3 – COMPETITION AREA
The competition area shall be a maximum of 8 x 8 meters with a 2 meter safety zones around it. This area shall be covered with mats.
The size of the area can be reduced if agreed by the Organisers and the Kansa (Chief Head Judge). The area will have two parallel lines (the competitors standing lines), each a meter long, shall be drawn at a distance of 1.5 meters from and on either side of the centre point of the fighting area. The Referee will be facing the Head Judge’s table.
ARTICLE 4 – WEIGHT CATEGORIES
At international competitions each category has a 5 kg. spred between the lightest and the the heaviest competitor.
60kg – 65kg
65kg – 70kg
70kg – 75kg
75kg – 80kg
……….
Individuals shall be divided by gender in weight categorys. For national competitions each weight group may, subject to age, gender or weigt, be further sub-divided with the agreement of the organisers and Kansa.
Under 14 years, a max of 5Kg variance between lightest and heaviest competitor is alowed. Over 14 year, a maximum of 8 Kg variance between lightest and heaviest team members is alowed.
ARTICLE 5 – MEDICAL PROCEDURE
All athletes must be available for medical inspection including dope testing as and when required by the International nanbudo federation. INF documents (passport) must be brought during weighing and be checked for any medical entry by an authorised person. Official doctor has to be pressent at all competitions.
ARTICLE 6 – COMPETITOR DRAW FOR PERFORMANCE ORDER
Lots will be drawn to pair off competitors before the event in accordance with any adjustments made to the categories by the organisers. The drawing of lots will be carried out in the presence of a INF recognised official appointed in conjunction with the competition organisers.
ARTICLE 7 – ORGANISATION OF NANBUDO KUMNITE COMPETITIONS
There shall be two principle types of competition:
league (sometimes referred to as pool)
direct elimination (sometimes referred to as a cup sistem)
League – this involves each member of a pool (group) of competitors taking it in turn to compete with every other competitor in their pool. The winners of the pool will go against each other for the first place.
Direct elimination – under this method the two competitors compete and the winner of the round goes forward to meet the next competitor in the next round until the final round is reached and the winner declared.
ARTICLE 8 – COMPETITION SITE ENTRANCE PROCEDURE
Competitors and their seconds will be led into a designated place. Both competitors will go onto the contest area upon the notified signal of the referee. When called, the respective competitors will stand upright and give the salute to the public and to the Kansa (Shomen ni Rei). Before the contest starts and when finished, the competitors will salute each other (Otagai ni Rei) and the Referee (Shinban ni Rei).
The same procedure will be repeated in reverse when leaving the area.
ARTICLE 9 – OFFICIAL EQUIPMENT FOR COMPETITORS
Competitors must wear a white karate/nanbudo gi and a red (AKA) and black (KURO) protective equipment. The red one (AKA) must wear obligatory red body armour and red head guard while the black one (KURO) wears the same equipment in black color. Other equipment has to be in the same color, but if that is not possible, competitor can compete in other color providing that equipment is aproved by an INF recognised official.
The official INF emblem will be worn on the center of the body armour.
Competitor wearing red equipment (AKA) must be positioned on the lef side of a competition area, oposite from him (on the right side) has to be the competitor wearing black equipment (KURO).
Compulsory Equipment:
head guard
body armour
groin cup protector (ladies may use a chest protector under their top)
lower leg and feet protector
approved amater mma gloves
gum shield
nanbudo gi and a belt
Failure to comply with this rule will mean disqualification of the competitor from the competition. The competitors must provide clean and well presented equipment.
Spectacles, hard contact lenses and dentures must not be worn. All jewellery, including such items as; rings, earrings, studs, pendants and necklaces must be removed. Injured athletes will not be permitted to take part.
Competitors must commence the event in a clean non body odour manner with all hand and foot nails cut short and filed smooth.
ARTICLE 10 – OFFICIAL DRESS CODE FOR JUDGES
Judges will at all times present themselves in a clean and tidy appearance.
Judges shall wear the prescribed attire by INF-a:
white shirt (short or long sleeves)
black or grey trousers
cleen shoes
black socks
tie with the official INF emblem
THE REFEREE PANEL:
1. Judges in the competition area:
A. MAIN JUDGE (Shushin)
B. POINT JUDGES (3 OR 5) (Fukushin)
2. Table judges:
A. CONTROL JUDGE (Kansa)
B. ANNOUNCER JUDGE (Shiai Gakari)
C. TIME REGISTER JUDGE (Kado Gakari)
Only the Shushin (main judge) gives points for throws and all non sportive behavior at the competition. Fukushin (point judges) shall carry two pens (one as a spare) and a paper to record their scores, they have to have two score count devices and three score bats. Judges give points only for clear techniques.
ARTICLE 11 – SIGNALS DURING COMPETITION
An agreed signal will be given 10 seconds before each round begins and at the end of each round. The competitors and their seconds will obey the calls and hand signals of the Shushin. unconditionally. Kansa will stop the fight if there is any problem during the round.
At the end of each round Kansa will signal and the Fukushin will show their score by awarding a win to one or other of the competitors or show a draw. All Judges must show their scores at the same time. The Score Keeper will note all points given by judges at the end of every round.
ARTICLE 12 – STOPPING THE FIGHT
Shushin will stopp the fight when:
a contestant has fallen down or out of the area
a contestant is penalised for a foul
a contestant is injured
there is continuous contact between the competitors for more than 3 seconds
there is passivity
the Kansa finds reason to stop the bout (there is any danger during the bout)
ARTICLE 13 – FORBIDDEN TECHNIQUES
The following techniques are strictly prohibited:
knee strikes
elbow strikes
head strikes
clinch strikes
direct attacks to limbs and joints
back of the head strikes
uppercut chin strikes
dangerous throws – any throw that is likely to cause serious injury (neck, stomach and shoulder high throws).
throws which cause a contestant to land awkwardly on a vulnerable part of the anatomy (head, neck, spine, shoulder, knee or other joint etc…).
throws with a falling height from above the attackers chest level
over head throws
choke or strangle techniques
grappling or clinching for more than 3 seconds
biting, scratching, hair pulling, spitting etc…
continuous hitting to any part of the body especially the head
ARTICLE 14 – FOULS, WARNINGS AND PENALTIES
If a foul or other prohibited act is committed the Shushin or Kansa may give warnings or penalties. When the sum of penalties awarded reaches or exceeds the maximum permitted for the specific match either 3 points for a single round bout or 6 points for a best of 3 round bout an automatic disqualification shall apply to that bout. When a contestant has committed a prohibited act the Shushin will assess the seriousness of the act and award either. A minor penalty Fujubun (-1 point), a full penalty Chui (-2 points), a disqualification Hansoku Chui (-6 points).
The Kansa can disqualify any participant from any part or from the whole event (Shikaku) if a competitor is deemed to show repeated fouling to gain advantage even if less than the 6
penalty points are recorded.
Coaches who repeatedly offend the spirit of the competition by ignoring the sideline coaching rule may either be awarded a penalty (1 or 2 points) against their athlete, or dismissed from the competition, in which case they must leave or their team may be disqualified by the Kansa.
Warnings and Penalties:
attacking an opponent before the Shushin gives the signal to start.
attacking an opponent after the Shushin gives the signal to stop
attacking in a vicious or malicious manner
continuously holding an opponent
escaping from fighting by turning the back to the opponent
if there is passivity
pretending pain or injury to gain advantage
disrespect to opponent or officials
spitting the gum shield out or other discarding of equipment, which gains rest time or wastes time
The Shushin will warn the contestant when they commit any foul or penalty mentioned above and they will receive either a warning or a one or a two point penalty, which will be added to their opponents score.
ARTICLE 15 – ABSOLUTE VICTORY
When there is great disparity in techniques between two competitors the Shushin may seek the approval of the Kansa to proclaim the stronger athlete the winner of the bout.
When a contestant accumulated the maximum allowed number of penalty points in a bout; 6 penalty points in a bout of 3 rounds. In such a case the other side shall automatically be declared the winner of the bout.
When a coach throws in a towel into the ring to signal that the fight is over.
If a contestant is forced out of the area or off the platform 3 times in a round the round shall be awarded to the other side.
ARTICLE 16 – CRITERIA FOR DECISION
3 POINT will be awarded when (IPPON):
executing an effective kick to the head
a clean safe throw while remaining standing or leg sweeping technique finished with a punch to the body or to the head
2 POINTS will be awarded when (WAZZARI):
executing an effective kick to the valid area of the body (chest)
a clean safe throw while remaining standing or leg sweeping technique without a punch to the body or to the head
when an opponent is forced out of the fight area by a clean safe throw while remaining standing
1 POINT will be awarded when (YUKO):
executing an effective punch to the head (jab, cross or a hook)
executing an effective punch to the body (jab, cross or a hook)
executing a effective kick to the leg
when both competitors attempt simultaneous throwing techniques, the contestant who hits the ground first will have a point awarded against them (if he is on top of him)
pushing an opponent out of the fight area while remaining standing inside the area
NO SCORE will be awarded when (TORIMASEN):
when both competitors attempt simultaneous throwing techniques, and the contestants are not on top of each other when fallen down
both competitors fall out of (or leave) the fight area
any technique that does not land clearly or cleanly
exchanging punches and kicks during clinches
jumping side kick or falling whirlwind kick where the body lands on the floor as part of the technique
executing an effective throw after holding an opponent for more than 3 seconds
Penalty -1 point (FUJUBUN):
force of strikes is deemed reasonable at less than 20% of potential power for any category, more than that will be considered excessive
complaining to or disobeying the Shushin’s instruction or decision by the competitor
unsporting behavior
complaining to or disobeying the Shushin’s instruction or decision by the coach (-1 point to the competitor)
deliberate passivity more then 8 seconds
Penalty -2 points (CHUI):
consistently complaining to or disobeying the Shushin’s instruction or decision
consistently executing dangerous techniques
ARTICLE 17- THE REFEREE DECISION
The Shushin shall make such decisions as seen fit to ensure objectivity and safe conduct of the competitors and coaches.
The decision of winner of a bout will be by the majority award of the Judges who are scoring the bout, they also have to ensure objectivity giving the scores. They will on request simultaneously show their award either; BLACK or RED as winner or DRAW.
The Score Keeper will record these scores and the Kansa will announce the result of the round and subsequently if more than one round the result of the bout. Only the Shushin gives negative points.
Any time the Shushin or Fujubun have a question regarding the bout they can consult the Kansa who shall give a ruling. The decision of the Kansa shall be final and binding in all respects excluding appeals.
ARTICLE 18 – OFFICIAL PROTEST
Only the registered team leader of a competitor may make an appeal against a decision and such an appeal must be put in writing and submitted to the Kansa via the appeal table or other such designated point that has been announced as being set up for that purpose within 15 minutes of the decision. An appeal costs 50 euro and this money will be refunded if the appeal is upheld and forfeit to the INF if the appeal goes against the appellant.
ARTICLE 19 – JUDGES SIGNALS
Pictures are in pdf file.
BALANCE COMBAT RULES
BALANCE COMBAT – COMPETITION RULES
COMPETITION
• Competition can be individual and teams
• Individual competitions can be in the following weight categories: -70kg; 70-80kg; 80-90kg; +90kg for men and -50kg; 50-55kg; 55-60kg; +60kg for women
• There can be open category for men and women also
• In team competition teams consist of 3 members: each team has a memeber in light -75kg, middle weight 75-85kg and heavy weight +85kg categories for men and in women category 3 comeptitors in categories: -50kg, 50-58kg, +58kg.
• Competition systems are either cup or group system where everyone meets the others and group winners fight for 1st place, while second ranked in the groups fight for the 3rd place. Group ranks are defined by:
a) Number of wins
b) Number of points
c) If two competitors are equal then their mutual result matters
d) If three are equals one with least negative points wins and if they are equal in negative points – litgher competitor wins
• Qualification matches are till 10 points
• Macthes for medals are till 15 points
• This rules apply for static Balance Combat (there is also a dynamic version with moving around tatami)
JUDGING
• There are 2 judges – main and side judge
• Competitors stand in defined (may be defined by drawn position of feet on tatami) positions.
• Main judge is leading the fight and his decision on points is final.
• Side judge checks the competitor’s equipment before the fight: clothing and hygene (ex. nails, watch, jewlery, hair holders etc)
• Clothing consists of the lower part (kimono), and upper part (t-shirt blue/red)
• Competitors compete barefoot
• Side judge suggest pointage and forbidden techniques if the main judge could not see
• Winner is pronounced by Ao/Aka No Kachi after the judging table announces result
POINTS
• Competitor who moves one foot out of drawn or imagined circle on tatami – looses 1 point (opponent gets 1)
• Moving both feet – results in 2 points
• When competitor falls down, or touches floor with any part of his body – results in 3 points
FORBIDDEN TECHNIQUES
• It is forbidden to catch the legs of the opponent
• Punches and kicks are forbidden
• It is forbidden to grab and pull opponent by his kimono or t-shirt
• Joint locks are forbidden (on elbow, ancle or shoulder)
• Any contact on the head or neck is forbidden
• Talking to the judge is vorbidden
• Any onversation among the competitiors is forbidden
NEGATIVE POINTS
• For any forbidden technique, competitors get 1 negative point
• For repetition of forbidden technique 2 negative points and a warning
• 3 negative points automatically leads to disqualification of the competitor
Recent Posts
- World Junior and Senior Nanbudo Championships in Combat Disciplines and Forms (kata) October 14, 2024
- World Championship in traditional kata July 15, 2024
- European championship in traditional kata November 22, 2023
- INF World championship in combat disciplines and Traditional Kata (Bo) October 29, 2023
- INF World championship in kata Scotland July 26, 2023
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